Display Name = "Gold Fort 3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 4, 21, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 5, 21, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 20, 21, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 21, 21, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 33, 21, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 12, 45, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 41, 45, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 34, 21, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 12, 45, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 12, 45, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 41, 45, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 41, 45, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["bombslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bomb Slime>Oraaaaa!!"])
    ShowText([""])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>Haaaaa!!"])
    ShowText([""])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["bombslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bomb Slime>Oraaaaa!!"])
    ShowText([""])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Noble Rose>Haaaaa!!"])
    ShowText([""])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Noble Rose>This fort has been entrusted to me, and I shall not allow it to fall..."])
    ShowText([""])
    ShowTextAttributes(["liqurslime_fc1", 0, 0, 2])
    ShowText(["\\n<Liqueur Slime>We have you completely surrounded!\nYou're going to be defeated no matter what!"])
    ShowText([""])
    ShowText([""])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Noble Rose>This fort has been entrusted to me, and I shall not allow it to fall..."])
    ShowText([""])
    ShowTextAttributes(["liqurslime_fc1", 0, 0, 2])
    ShowText(["\\n<Liqueur Slime>We have you completely surrounded!\nYou're going to be defeated no matter what!"])
    ShowText([""])
    ShowText([""])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["moruboru_fc1", 0, 0, 2])
    ShowText(["\\n<Malboro Girl>Abominable slime... I'll crush you here!"])
    ShowText([""])
    ShowTextAttributes(["gigaslime_fc2", 0, 0, 2])
    ShowText(["\\n<Giga Slime>Stinking plant... Disappear..."])
    ShowText([""])
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velraune>It's truly a battle between giant monsters...\nThere's no way we can intervene..."])
    ShowText([""])
    ShowText([""])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["moruboru_fc1", 0, 0, 2])
    ShowText(["\\n<Malboro Girl>Abominable slime... I'll crush you here!"])
    ShowText([""])
    ShowTextAttributes(["gigaslime_fc2", 0, 0, 2])
    ShowText(["\\n<Giga Slime>Stinking plant... Disappear..."])
    ShowText([""])
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velraune>It's truly a battle between giant monsters...\nThere's no way we can intervene..."])
    ShowText([""])
    ShowText([""])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velraune>It's truly a battle between giant monsters...\nThere's no way we can intervene..."])
    ShowText([""])
    ShowText([""])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 2, 0, 2])
    ShowText(["\\n<Nependeath>A fight between heavyweights...\nWe'd probably die if we got caught up in it."])
    ShowText([""])
    ShowText([""])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["liqurslime_fc1", 2, 0, 2])
    ShowText(["\\n<Liqueur Slime>The fate of this place depends on this fight..."])
    ShowText([""])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 2, 0, 2])
    ShowText(["\\n<Nependeath>This is the first-aid room.\nI can't let you through..."])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>Looks like there's a lot of injured plants inside... I don't see any point in forcing our way through here."])
      ShowText([""])
      ShowText([""])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There are a lot of injured plants inside.\nWe don't have any reason to force our way through."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([1, 1142, 0, 32, 2])
      ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
      ShowText(["\\n<Velraune>And we were just having fun until yesterday..."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 33, 1])
      ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
      ShowText(["\\n<Velraune>Will there ever be another time of peace...?"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["bombslime_fc1", 2, 0, 2])
    ShowText(["\\n<Bomb Slime>This is all I can do..."])
    ShowText([""])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 2, 0, 2])
    ShowText(["\\n<Nependeath>If this keep s up, the fort will..."])
    ShowText([""])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["liqurslime_fc1", 2, 0, 2])
    ShowText(["\\n<Liqueur Slime>I want to go back to Grand Noah..."])
    ShowText([""])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Noble Rose>My flower...is wilting..."])
    ShowText([""])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nependeath>I'll eliminate intruders, no matter who they may be...!"])
    ShowText([""])
    BattleProcessing([0, 1755, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([100, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([382, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1140, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3872, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([14, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ControlSwitches([2750, 2750, 0])
    ChangeItems([721, 0, 0, 1])
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Noble Rose>L-look what have you done...!\nYou've allowed someone to take advantage of the situation while we were fighting...!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>This is Ragnarok, a magical weapon created by the Dark Goddess... We're definitely taking this. I shall be putting it to good use."])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([4, 202, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>Haha, taking advantage of enemies fighting is part of being a pirate!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])
